Mac GL driver bug of the day: Calling glTexImage2D(…, GL_RGBA32F, …, NULL) on a <16x16 texture reliably blocks for 10ms.
I think it happens no matter what the size is. I think it’s just some code path that blocks when it doesn’t need to.
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I think it happens no matter what the size is. I think it’s just some code path that blocks when it doesn’t need to.