@pcwalton No, but I'd first check your pixel format options. What are you requesting?
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@b56girard The context is correctly created, but the shaders are falling back to software mode. It looks like it doesn't like UBOs.
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@pcwalton@Xavier_Ho Check GL_EXTENSIONS - the hardware driver may not support all the features you're trying to use in your shaders. -
@algo_anthill@xavier_ho We're only using GL3 core stuff. - 1 more reply
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@pcwalton Just ask Why, WHY? WHYYYY, not sure you'll get an answer though.Thanks. Twitter will use this to make your timeline better. UndoUndo
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