@BrendanEich @pcwalton so,WebRender is so fast because of GPU, then it makes sense to use <canvas> to draw UI in other engines, right?
@nekrtemplar @brendaneich <canvas> is a bad API for GPUs. Don't use it unless you need to.
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@pcwalton does same apply for WebGL? e.g. I can imagine WebRender be compiled to WebAsm and used with WebGL@BrendanEichThanks. Twitter will use this to make your timeline better. UndoUndo
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@pcwalton or not exactly WebRender, just similar approach@BrendanEichThanks. Twitter will use this to make your timeline better. UndoUndo
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