cpu dev: oh, our register allocator didn't do so well? eh, stack's okay, really gpu dev: OH DEAR GODS NOT THE STACK NO NOT THE STACK NOOOOO
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@pcwalton@fioraaeterna@postgoodism I've seen this. I wrote a shader and the RPi gave an "out of memory" OGL error when I tried to run it. -
@pcwalton@fioraaeterna@postgoodism This took me several hours to figure out—it was register spilling due to the shader's complexity.
End of conversation
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