If Rust trapped on overflow/underflow, this bug wouldn't have happened: https://github.com/rust-lang/rust/pull/16590 …
@charliesome It's a valid design choice, but Rust just isn't designed that way. Rust apps (e.g. Servo, games) can't afford that.
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@pcwalton yeah, it's tough. I think it's important to point out the consequences of design decisions like this when they happen though.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcwalton@charliesome just please give us #[checked] ;) -
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