If Rust trapped on overflow/underflow, this bug wouldn't have happened: https://github.com/rust-lang/rust/pull/16590 …
@charliesome We don't know how to do overflow/underflow checking in a performant way.
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@pcwalton I realise this has been discussed to death elsewhere, but I still believe perf shouldn't come at the cost of security/correctness -
@charliesome It's a valid design choice, but Rust just isn't designed that way. Rust apps (e.g. Servo, games) can't afford that. - 1 more reply
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