Figured I’d throw this out there: does anyone know the fastest way to *conservatively* rasterize lines on GPU? I’ve tried: (1) drawing instanced thin quads; (2) drawing thin quads w/o instancing (~15% faster); (3) glLineWidth(2.0) (fastest on NVIDIA, but deprecated)
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(This isn’t a perfect fit for the GPU rasterizer but it seems to perform about as well as compute and it’s a lot less complex. Depending on the machine it can be a lot faster to do this on GPU or about the same speed as CPU.)
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