It looks like the macOS Radeon GL driver hardcodes uniform-texture unit bindings into the compiled shader. Thus if you change the texture unit a uniform corresponds to it recompiles the entire shader from scratch. (This is currently making Pathfinder unusable.)
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Oof, I can feel your pain all the way to Sweden. That's the most thankless job, especially since it is just the GLSL compiler making your life hard for you.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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