Silly idea: Flatten all Bezier curves to small polylines. At rendering time, if zoomed in enough, render such polylines as Catmull-Rom splines. Avoids numerical precision issues because everything is lines until the last possible moment, and keeps curves looking curved.
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I’m just rendering user provided svg files so zooming is not actually an option. The svg files are cached, flatten and smoothed through lyon and RDP.
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What’s RDP?
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