I’m very pleased with how the tile-based setup allows for a single renderer sharing most code that can switch between GPU rasterization and GPU compute in a single backend. A lot more maintainable than maintaining two separate renderers, one for compute and one for raster.
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Every time you tweet about this my mind expects D&D content...
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“* Integrated GPU is default on multi-GPU systems.” What's the rational here ? (not that I'm questioning it, I just wonder what lead you to make the change)
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