Myth: Vector graphics on GPU is hard because GPUs only know how to draw triangles, not curves. In fact, anyone who has touched a pixel shader in Unity can make a GPU draw a filled circle…
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Oh sorry i was talking about continuous SDFs, like not made into a texture. A pixel is able to take a discrete sample of the continuous SDF and reconstruct.
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Oh, you mean something like constructing a voronoi diagram for edges and encoding distance to edge in each voronoi region?
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