Myth: Vector graphics on GPU is hard because GPUs only know how to draw triangles, not curves. In fact, anyone who has touched a pixel shader in Unity can make a GPU draw a filled circle…
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(6) tessellate meshes on cpu, (7) fill scanlines in compute (tricky but technically doable and not brute force, would love to see more research exploring this)
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Tessellation is kinda worth mentioning since for anything but text it is by a very large margin the approach that shipped the most so far.
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