Here's Pathfinder rendering a port of the NanoVG demo, showing off its new support for HTML canvas features: https://github.com/servo/pathfinder/blob/master/examples/canvas_nanovg/src/main.rs … (Most of the rendering time goes to Gaussian blurs which have to be spec compliant in Pathfinder, unfortunately…)pic.twitter.com/P8SAZTw55A
-
-
I believe it will beat any other implementations starting from some radius. At least all rows or columns could be computed concurrently.
-
I don’t see how that’s possible without compute shader which I can’t rely on.
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.