Here's Pathfinder rendering a port of the NanoVG demo, showing off its new support for HTML canvas features: https://github.com/servo/pathfinder/blob/master/examples/canvas_nanovg/src/main.rs … (Most of the rendering time goes to Gaussian blurs which have to be spec compliant in Pathfinder, unfortunately…)pic.twitter.com/P8SAZTw55A
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Any idea where most of the time going?
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Biggest CPU time problem is font issues: calling CTFontCreatePathForGlyph() every frame for every glyph. No caching yet. Biggest GPU time problem is Gaussian blurs.
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