Here's Pathfinder rendering a port of the NanoVG demo, showing off its new support for HTML canvas features: https://github.com/servo/pathfinder/blob/master/examples/canvas_nanovg/src/main.rs … (Most of the rendering time goes to Gaussian blurs which have to be spec compliant in Pathfinder, unfortunately…)pic.twitter.com/P8SAZTw55A
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Specifically, every single glyph goes through CTFontCreatePathForGlyph every frame right now. No caching yet…
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Ah, interesting, FWIW, I'm getting ~10fps, 100ms cpu frame time. Windows 10, Ryzen 3900X, GeForce 2060 Super I just did a `cargo run --release` in that directory, maybe I did something wrong
End of conversation
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