Hit another bizarre OpenGL driver bug on macOS. It’s so tempting to just drop GL support on macOS, now that Pathfinder has a Metal backend. Sadly GL support is still in high demand…
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Sadly it is still OpenGL, I'm sure there's been a lot of talk about doing such a thing though.
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I think I want an API that is just GL ES but with all state explicit, and eventually I will probably be annoyed enough to write it
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