realizing lots of analogs between languages and graphics; eg the push for real time responsive path tracing and the push for compilers to act as a real time service for editors. both inverting from traditional batch models
I’ve always been surprised at how surprisingly well-designed from a PL perspective GLSL is—e.g. it was memory safe up until 4.6 or so
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I think it’s memory safety was more a fall out from the HW design / culture (everything accessed via the texture unit where bounds checking would happen anyways because it’s already there to support sampler clamp modes).
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Look at how the precision qualifiers are designed. Correctly inferring the precision qualifier is no easy task for a compiler writers.. Not so well designed IMO.
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