Vector rendering on GPU isn’t hard. The trick is to break paths down into small tiles. Once you do that it’s actually a pretty “boring” problem.
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Replying to @pcwalton
Is there a good blogpost/tutorial about that? I know its somewhere buried in pathfinder & makepad code but it would be nice to have something thats easier to handle.
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Replying to @pATjako
Some good links: https://nical.github.io/posts/a-look-at-pathfinder.html …https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html …
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