Vector rendering on GPU isn’t hard. The trick is to break paths down into small tiles. Once you do that it’s actually a pretty “boring” problem.
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Replying to @pcwalton
Is that a consensus now? I don't understand much about graphics programming but always had the impression that vector graphics would be limited by CPU for a long time when I tried to research about this topic.
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Replying to @_Felipe
It’s not the consensus, but IMO mostly because the tiling approaches aren’t better known among the graphics community
2:25 PM - 18 Feb 2020
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