I've been wondering for a while if a retrocomputer with a modern design primarily-vector (GP?)GPU could be viable the more I hear about vector rendering from you, the more it sounds like I should get a bigger FPGA and try it out :P
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You should look at what
@raphlinus is doing with piet-metal, IMO. Something like that is the logical endpoint of the tiling approach. Pathfinder is a retrofit of that approach onto the standard GPU rasterization pipeline, but you can cut out steps if you have compute shader.
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Is there a good blogpost/tutorial about that? I know its somewhere buried in pathfinder & makepad code but it would be nice to have something thats easier to handle.
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Is that a consensus now? I don't understand much about graphics programming but always had the impression that vector graphics would be limited by CPU for a long time when I tried to research about this topic.
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It’s not the consensus, but IMO mostly because the tiling approaches aren’t better known among the graphics community
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tiling is one way to solve it, but i think with the flexibility of compute it's far from the only viable solution (e.g. http://kunzhou.net/zjugaps/pathrendering/ …)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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