Reading up on webGPU, looks like its headed towards a Spir-V vs WSL face-off. Great. I strongly prefer WSL since its easier to write cross compilers for, but the rest of the world likes spir-v because of existing compiler stacks. Now we'll get to do both, grreat.
Vulkan gives you more flexibility than Metal does in various ways. Also I’m really not a fan of the way Metal Shading Language is based on C++. Better to just standardize an IR.
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I agree on the C++ SL. As i'm not a fan of C++, i don't really enjoy seeing more things based on it. Yea dunno maybe the answer is IR's for shaders. As a 'transpiler writer' i like textformats since they are easy. But maybe its bad.
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A lot of C++ isn’t really applicable to a GPU context and being an extension to C++ means there are really weird things like “const” and “constant” meaning two very different things
End of conversation
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