Reading up on webGPU, looks like its headed towards a Spir-V vs WSL face-off. Great. I strongly prefer WSL since its easier to write cross compilers for, but the rest of the world likes spir-v because of existing compiler stacks. Now we'll get to do both, grreat.
I’ve also heard that WSL has serious specification problems relative to SPIR-V, but don’t know the details.
-
-
I was just reading on HN that the reverse is the problem. SpirV being under specified and WSL being better. Hmm. I guess its too early to tell. It really depends what tools will grab developer mindshare.
-
i primarily worry WSL is a new front in Apple's seemingly never ending quest to make sure there are at least a dozen mainstream graphics technologies a graphics programmer would have to know to target everything.
- 7 more replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.