Interesting thought experiment: Replace the GPU triangle rasterization hardware with an axis aligned rectangle rasterizer. No triangles allowed unless you implement them yourself in the fragment shader. Would WebRender still work? (I think the answer is yes?)https://twitter.com/richgel999/status/1220920446071328769 …
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Sounds like git and how you can push branches to create them and push the null branch to delete them
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Nah it's more like instead of creating two functions for reading data from files and reading list of files from directories Unix decoded to just have read(), but to have the behavior depend on the type of thing you opened... wait... (NV rasterizer actually sorta works like that)
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Hmm, reminiscent of the INTERCAL “COMEFROM” statement.
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