I'm now seeing programmers describe themselves as "ex-rasterizers" on their Twitter profiles. Ray tracing is coming fast!
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Thankfully GPU textures are still useful, even after the rasterizers die.
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Replying to @richgel999
Hey now, we’re still making good use of them for drawing Web pages (which are just a lot of shaded axis aligned rectangles) :)
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Replying to @pcwalton
Oh, please don't take it the wrong way, I was really thinking of real-time 3D games where rasterization was formerly king. I imagine there will always be interesting uses for rasterization.
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Replying to @richgel999
It is interesting though…we might be able to get away with simpler rasterizers in the UI space if 3D triangle rasterization is no longer needed.
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Replying to @pcwalton
I would imagine if you created custom efficient GPU traversable data structures optimized for your specific UI problem, you could ditch the rasterization stuff. Just render a quad and do your thing.
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We tried it a couple of years ago. Perf was disappointing, but we were limiting ourselves to old versions of GL so maybe it's possible to do better with a compute pipeline or something.
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