I'm now seeing programmers describe themselves as "ex-rasterizers" on their Twitter profiles. Ray tracing is coming fast!
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I would imagine if you created custom efficient GPU traversable data structures optimized for your specific UI problem, you could ditch the rasterization stuff. Just render a quad and do your thing.
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We tried it a couple of years ago. Perf was disappointing, but we were limiting ourselves to old versions of GL so maybe it's possible to do better with a compute pipeline or something.
End of conversation
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