JS friends: @ApacheArrow [JS] is an A++ lib when you work with data tables, CSVs, etc.: Accelerated storage & compute, types, streaming, data interop, & more. The high-level data APIs matured, so I wrote up an intro tutorial: https://observablehq.com/@lmeyerov/rich-data-types-in-apache-arrow-js-efficient-data-tables-wit … cc @BrendanEich @wesmckinn
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I suspect we will soon hit another “Canvas3D” moment as we did in Firefox circa 2004, where all hardware supports much better API, and a browser ships it to forge a new (to Web, but old or at least stable on GPUs) standard.
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Yeah. It took asm.js to break the NaCl stalemate. If WebGPU is heading into another stalemate over SPIR-V, then an asm.js-like play (i.e. a polyfillable API that works everywhere) may be the remedy again…
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(Yes, I know transform feedback doesn’t cover everything compute shader can do—but it’s surely better than twiddling our thumbs waiting for the outcome of the squabbling over SPIR-V.)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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