Here's an example of texturing a piece of cloth with an ~600kB SVG instead of a raster image. Looks nice when zoomed in.pic.twitter.com/8WIYIuSahx
By occasionally sending a G-buffer full of fragment derivatives over to the CPU and the CPU works it out from there. I want to add a mode that uses SSBOs to avoid the extra rendering pass on newer GPUs, but I first wanted something that would work on old versions of GL.
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Ohh, that makes perfect sense; thanks!
Thanks. Twitter will use this to make your timeline better. UndoUndo
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