Here's an example of texturing a piece of cloth with an ~600kB SVG instead of a raster image. Looks nice when zoomed in.pic.twitter.com/8WIYIuSahx
-
-
Oh really? How does that get communicated? Some kind of shared memory page fault type thing?
-
By occasionally sending a G-buffer full of fragment derivatives over to the CPU and the CPU works it out from there. I want to add a mode that uses SSBOs to avoid the extra rendering pass on newer GPUs, but I first wanted something that would work on old versions of GL.
- 1 more reply
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.