Here's an example of texturing a piece of cloth with an ~600kB SVG instead of a raster image. Looks nice when zoomed in.pic.twitter.com/8WIYIuSahx
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Replying to @pcwalton
Oh wow, that's awesome. Is the GPU handling the vectors from a shader or are you generating it on the CPU and sending it over?
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Replying to @daeken
Right now, generating on CPU because this particular SVG tickles a Pathfinder bug, but once that's fixed it'll be on GPU.
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