Source for the texture:https://www.vecteezy.com/vector-art/138539-free-linen-texture-vector …
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Oh wow, that's awesome. Is the GPU handling the vectors from a shader or are you generating it on the CPU and sending it over?
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(To be clear, it’s demand-driven tiling: GPU tells CPU which tiles it needs just-in-time.)
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(Does anyone know how to avoid Twitter destroying video quality?)
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just for curiosity, but would font rendering benefit from that technique? I'm currently working on a project with very large type sizes, it takes years to generate the different font atlases
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It sure could benefit from that, yeah!
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I miss seeing your in-person demos at Rust Bay Area
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Is there any possibility this to be added as an extension in the future releases?
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