Anyone have examples of photorealistic vector art (SVG, etc.)? People have made a good point that vector art is inherently hard for photorealistic textures, but I suspect there are counterexamples.
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Incredible. Now I’m curious how very high detail svgs compare compression-wise to jpg or png
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It'd be a pretty interesting comparison! Especially if you ran the numbers to get up to 500+ ppi to match modern phone displays.
End of conversation
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dafuq
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So gradient mesh is on the roadmap for Pathfinder now, right?!
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