A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
-
Show this thread
-
Replying to @pcwalton
how expensive is this? could you have a game using a lot of these svg textures?
1 reply 0 retweets 9 likes
Replying to @Kampfkarren
Pretty cheap, as the cache hit rate is really high. I’m thinking about games and VR interfaces as use cases. If I had infinite time I’d make SVGDoom—Doom where all the textures are SVGs :)
0 replies
1 retweet
15 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.