A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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Replying to @pcwalton
Is this rendering the svg in the tiles of a virtual texture (similar to procedural virtual texturing) or is it related to vector textures similar to this: https://wdobbie.com/post/gpu-text-rendering-with-vector-textures … Or maybe both?
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Replying to @prollin
It’s procedural virtual texturing combined with a GPU SVG renderer, Pathfinder. Different approach for the GPU SVG renderer than Dobbie’s: https://nical.github.io/posts/a-look-at-pathfinder.html …
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