A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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My contribution is to add infinite zoom, so there’s no need for a fixed set of sizes.
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This sounds like a super interesting avenue for exploration!
End of conversation
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yeah, I figured you could do it either way. And depends what's at a premium (GPU memory, disk space, network bandwidth). I honestly don't know.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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