A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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Another approach I saw (used in Lightwave) was procedural textures (like a shader before GPUs (or I) knew what those were).
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Demo scene folks have (unsurprisingly) taken this concept and run with it:http://www.ctrl-alt-test.fr/2018/texturing-in-a-64kb-intro/ …
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