A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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I’m increasingly thinking that vector textures could be a really useful way to keep GPU memory usage down in general. Interesting to contrast with texture compression. Compression solves the problem of texture memory usage “head-on”; vectors route around the problem.
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Replying to @pcwalton
Have you seen Android's 9-patch images? I learned about them just last week, feels very similar:https://developer.android.com/studio/write/draw9patch …
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Replying to @TedMielczarek
CSS has them too :) (border-image) Those aren’t quite the same thing, though. They only handle 2D axis-aligned rectangles and don’t scale uniformly. Different use cases.
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