A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
Clearly it won’t work for all textures, but it could for quite a few of them.
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I wonder if this could be used in combination with path tracing, PBR and some form of procedural generation of detail textures for photoreal rendering in real time.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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