A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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Replying to @pcwalton
Wow! Is this an offshoot or extension of the Pathfinder work?
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Replying to @TedMielczarek
Sort of both. I was never really happy with Pathfinder’s 3D support, so I’ve wanted to switch over to sparse virtual texturing for a while. Then I realized that this work can be generalized beyond Pathfinder.
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Replying to @pcwalton
Is this a novel technique? Everything I can find searching for sparse virtual textures seems to be about doing level of detail for raster textures.
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Replying to @TedMielczarek
It’s level of detail for raster textures, combined with on-demand rendering of those textures. So basically it’s putting a tile cache in front of Pathfinder.
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