A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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Replying to @pcwalton
the tiger is always quite a nightmare, it's quite a heavy and complex svg use case, is this working on webgl ?
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Replying to @Nanjizal_net
Working on it! It should be WebGL compatible.
5:45 PM - 6 Jan 2020
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