A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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Is this a novel technique? Everything I can find searching for sparse virtual textures seems to be about doing level of detail for raster textures.
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It’s level of detail for raster textures, combined with on-demand rendering of those textures. So basically it’s putting a tile cache in front of Pathfinder.
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