A work-in-progress implementation of vector textures via sparse virtual texturing. This allows an SVG to be used as a texture for any mesh at effectively infinite resolution without using much GPU memory.pic.twitter.com/tS57hAuIgz
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Have you seen Android's 9-patch images? I learned about them just last week, feels very similar:https://developer.android.com/studio/write/draw9patch …
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But in general, looking at the image resources of any modern mobile app is distressing. Multiple resolutions of every image up to ridiculously huge for retina displays. Vector graphics would be so much better!
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Maybe for nonrealistic rendering, but expressing the fidelity of a typical material with vectors would often require a bitmap-like complexity
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Clearly it won’t work for all textures, but it could for quite a few of them.
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Wondering if Basis Universal GPU Texture Codec https://github.com/binomialLLC/basis_universal … could be useful in addition to the vector-based textures. As vector-based SVG files can also include bitmaps, it could give more freedom to combine different kinds of formats together without too much of load.
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