@johnregehr Found another tidbit about the PlayStation 3’s superoptimizer, if you’re interested https://news.ycombinator.com/item?id=21733922 …
Doesn’t sound fun :(
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I think to some extent it became unclear a sufficiently smart compiler was even possible for several VLIW problems. Like moving branch prediction into the compiler requires fundamentally rethinking some styles of software development.
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I'd read a whole book about this stuff. just spent a few minutes looking for anything at all (survey paper, book, whatever) about this from the last 5 years and came up empty.
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NVidia GPUs still are VLIW-esque, although I guess it depends on how you draw that line.
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Not VLIW in the sense of "instruction bundles with many instrs for many functional units", yes VLIW in the sense of "very fat instructions", also yes VLIW in the sense of "exposed pipeline, compiler needs to schedule around hazards".
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yeah this is what I mean by nichey though...
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wow checkout the date on this http://lists.llvm.org/pipermail/llvm-dev/2009-July/024034.html …
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