there's something decadent in playing half life 1 at 3200x1800
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Replying to @whitequark @johnregehr
so, original. you can see all four polygons
1 reply 0 retweets 10 likes -
Replying to @whitequark
yeah last time I tried HL1 on a modern monitor it looked shockingly bad
1 reply 0 retweets 2 likes -
Replying to @johnregehr @whitequark
An ML-based texture upscaling patch would be pretty fun for games like this.
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Surely someone has tried an automated ML-based model-polygon-count-upper.
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Replying to @pcwalton @whitequark
know anything about this
@Peter_shirley?0 replies 0 retweets 1 like
I dunno, I’ve seen a lot of papers recently in various fields showing that simple ML techniques can beat neural nets in a lot of contexts. I wouldn’t be surprised if we see a resurgence of “classic AI” as a reaction to how expensive deep learning is.
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Replying to @pcwalton @Peter_shirley and
e.g. https://ai.facebook.com/blog/building-ai-that-can-master-complex-cooperative-games-with-hidden-information/ … shows that adding some classic AI techniques can enhance reinforcement learning quite a bit.
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