there's something decadent in playing half life 1 at 3200x1800
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Can Pathfinder sample an arbitrary (u,v) coordinate inside an SVG? that could be really neat,and relatively straightforwards to implement in games generically (antialiasing might be hard, though...) hook shader compile calls, patch shader source, replacing calls to sampling fns
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maintaining the map of loaded textures -> svgs would be tricky, but if you can patch the game engine even that gets easier. If not, can always patternmatch on pixel data...
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