there's something decadent in playing half life 1 at 3200x1800
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Related, one thing I would want to actually try if I had time is to replace all the textures in, say, Doom or Quake with SVG and render them at infinite resolution using Pathfinder.
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Can Pathfinder sample an arbitrary (u,v) coordinate inside an SVG? that could be really neat,and relatively straightforwards to implement in games generically (antialiasing might be hard, though...) hook shader compile calls, patch shader source, replacing calls to sampling fns
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it really would be fun to throw in some tricks like extraneous training data from HR Giger paintings
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