There is a lot of stuff in WR that is inherently more efficient to do on the CPU, but handing off things like culling to compute shaders would be neat
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Yeah. Even if some things are slower on GPU it might be nice to just free up the CPU for other work though.
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Would that mean that instead of per browser CSS incompatibilities we would get per driver version and gfx vendor incompatibilities in the same browser?
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Sadly: Those already exist :(
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Would that then mean that there would be fewer cross-browser rendering issues? (E.g. transitions, shaders, etc.)
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I guess so, but you’d have to get everyone to use WebRender :)
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