I think in practice this tends to be most noticeable as small text appearing a little fuzzy under trilinear filtering. Note that SDFs aren’t great at small text either. I don’t know of a great solution other than just rerasterizing the vectors every frame.
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@ivanpopelyshev what new trick? SSAA? -
texImage2D(anotherWebGLCanvas) . Works like texture copy.
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Bilinear soap :) Btw, there's a "new" simple webgl AA trick, how to get AA in a framebuffer/texture without using readPixels.
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