I think this trap applies to research, too. It’s way too easy to slip away from “what problem are people trying to solve?” to searching for applications to try to justify the line of research you’re already invested in for other reasons.https://twitter.com/mcclure111/status/1196565993050562561 …
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Care to elaborate? As the author of one of the most impressive gpu 2d renderers, this is interesting. Surely every dynamic scene is at least partially made of static ones, did you find its just not a significant part of the scene cost to justify the engineering?
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I think rendering each frame from scratch isn’t tenable for static content. Even if you hit 60 FPS you’re spending too much power. And often times you want to spend time on other things (e.g. if your vector content is a game HUD you want to render the game, not the HUD).
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