I’m always second-guessing what problem my work is trying to solve to try to avoid this trap. e.g. I’m currently skeptical most GPU vector graphics solutions are solving the right problem for *static* scenes (dynamic is a diff. story). The whole linked thread is excellent, BTW.
-
-
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.