It's pretty sad that projects like gfx-rs have to spend enormous effort to provide a cross-platform abstraction over the exact same GPU hardware because OS vendors can't agree on a common IR.
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Replying to @pcwalton
feels like Valve has hired a lot of the talent capable of coming up with something cross-platform e.g. https://www.phoronix.com/scan.php?page=news_item&px=Valve-Hires-Keith-Packard …
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Replying to @weskerfoot @pcwalton
Maybe VR will be the push towards more cross-platform gfx?
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Replying to @weskerfoot
I don't have high hopes. The big players want to use their APIs to achieve vendor lock-in. They won't succeed but it'll be a long time before they give up.
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Replying to @pcwalton @weskerfoot
(The reasons the OS vendors won't succeed are (1) nobody has enough market share; (2) they don't realize that their real competition is not each other but rather Unity, which is cross-platform.)
4:11 PM - 12 Nov 2019
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